Course curriculum

    1. A self intro by the educator

    1. 1.1 Introduction to the concept of physical computing

    2. 1.2 Examples of physical computing in real-world applications

    3. 1.3 Introduction to Microbit and its features

    1. 2.1.1 What Scratch is and its purpose

    2. 2.1.2 The benefits of learning Scratch

    3. 2.2.1 How to access Scratch

    4. 2.2.2 The different components of the Scratch interface (stage, sprites, blocks)

    5. 2.2.3 Create a new project in Scratch

    6. 2.3.1 The concept of "blocks" and how they work

    7. 2.3.2 How to use blocks to move a sprite

    8. 2.3.3 How to change the background of the stage

    9. 2.4.1 Create a simple animation with Scratch

    10. 2.4.2 Using the "IF" block and other control blocks

    11. 2.4.3 Add sound and music to your project

    12. 2.5 Conclusion on module 2

    1. 3.1 Defining the Project Scope

    2. 3.2 Identifying the Deliverables

    3. 3.3 Developing the Project Plan

    4. 3.4 Assigning Roles and Responsibilities

    5. 3.5 Conclusion on Module 3

    1. 4.1 Introduction to building the cardboard plane

    2. 4.2 Materials needed for building the cardboard plane

    3. 4.3 Drafting the design on paper

    4. 4.4 Step-by-step instructions for building the cardboard plane

    5. 4.5 Testing, conclusion and next steps

    1. 5.1 Setup and access to Microbit More

    2. 5.2 Adding Sprite & Backdrop

    3. 5.3 Program the plane's roll direction

    4. 5.4 Program plane to ascend and descend

    5. 5.5 - Program the objects in the sky scene

    6. 5.6.1 Program the backdrop switch

    7. 5.6.2 Program the sprite switch

    8. 5.7 Program the movement of the buildings

    9. 5.8 Program the sound effects

    10. 5.9.1 Program the plane’s wheels

    11. 5.9.2 Program the plane’s landing touch

About this course

  • Free
  • 43 lessons
  • 2 hours of video content

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